Gta V Folder Without Mods

Review Base Folder For Replace Cars 1.0 - gta v online version.Review Base Folder For Replace Cars 1.0 – gta v online version. Create a folder for this mod inside the 'GTAV Mods' folder. And then extract the scripts folder into the one you've just created.



The G.5.B.P. Mod-List

The following mods need to be installed one by one, in the order they are listed. This is important, as some mods overwrite files from others.

Mods 1: Files & Tools
Without these files, GTA 5 will not be able to use mods

Script Hook V + Native Trainer (LINK)
Download the file and unpack into a temporary folder. Then move the content of the 'bin' folder into the GTA 5 game folder.

Community Script Hook V .NET
(LINK)
Download the file and unpack into the game folder.
LUA Plugin for Script Hook (LINK)
Download the file and unpack into the game folder.
NativeUI 1.8 (LINK)
Note: Don't use the latest version 1.9.1, as it has some compatibility issues. 1.8 works perfectly.
Download the file and unpack into the 'scripts' folder inside the game folder.
OpenIV (LINK)
Download and install the program.
*This will be the primary tool for installing mods. It works like a regular file explorer, except it can read/write inside the GTA 5 file-packages.
OpenIV Setup:
1: Start OpenIV. When it asks for file-path, point to the GTA 5 game folder.
2: When the program has loaded, go to the menu and click 'Tools', then 'ASI Manager'.
3: Install all 3 ASI files
Note: Whenever a file needs to be modified or added, click 'Edit mode' or the program will only let you view the files, not modify them.

Video tutorial (if needed)

Mods 2: Traffic

DLC&Add-On Vehicles Spawn on Traffic (LINK)
Download and unpack the file into the game folder.
This will make new cars appear in traffic.
CScenarioPoint Patch (LINK)
Download and unpack the file into the game folder.
*Needed for World of Variety
Simple Trainer for GTA V (LINK)
Download and unpack the file into the game folder.
*Needed for World of Variety
World of Variety (LINK)
Unpack the files into a temporary folder, then open OpenIV and click 'Package Installer' from the 'Tools' menu.
Navigate to the temporary folder, and click the 'wov.oiv' file.
Click Install
When done, delete the temporary folder.

Mods 3: Graphics (Part 1)

Make Visuals Great Again (LINK)
*If the site is down, download the file from here instead (LINK)
Download and unpack the files to a temporary folder. Then open OpenIV and click 'Package Installer' from the 'Tools' menu.
Navigate to the temporary folder, and click the 'MAKE VISUALS GREAT AGAIN - 2.65.oiv' file.
Click Install
When done, you can delete the temporary folder.
NOTE: There are plenty other great mods that change the graphics. You can choose any one you like, just only choose one. I recommend MVGA, but choosing the right mod ultimately depends on your personal taste. The four most popular mods are:
Make Visuals Great Again (LINK) *My recommendation
GTA V Redux (LINK)
VisualV (LINK)
NaturalVision Remastered (LINK)
GTA V Redux is the biggest and most popular mod. However, in my opinion, not all of it's changes are for the better. MVGA changes fewer things, but all for the better.. In my opinion.

Comparison videos

(Make Visuals Great Again / GTA V Redux / Original) Comparison video (Original / VisualV / NaturalVision)

Better rain & puddles for MVGA (LINK)
Download and unpack the file to a temporary folder. Open OpenIV and click the 'Edit mode' button.
Navigate to: 'mods/update/update.rpf/common/data'.
Right click 'visualsettings.dat' and select 'Replace'. Navigate to the temporary folder and select 'visualsettings.dat'.
Close OpenIV and delete the temporary folder.

Mods 4: Game configuration

M7 More Pedestrians and Cars (LINK)
Download and unpack the file into a temporary folder. Open OpenIV and click the 'Edit mode' button.
Navigate to: 'mods/update/update.rpf/common/data'.
Right click 'gameconfig.xml' and select 'Replace'. Navigate to the temporary folder and select 'gameconfig.xml'.
Close OpenIV and delete the temporary folder.
*Note: This mod does two things:
1: It will increase the number of pedestrians around the city to about 2.5 times the default, and slightly increase traffic to about 1.5 times. This gives the world a more realistic look, without overcrowding it.
2: It will also make the game ready for adding more vehicle types. Without this mod, the game will become increasingly unstable the more content is added.
*There are two other mods that seeks to do the same thing:
Gameconfig for Limitless Add-On Vehicles (LINK)
Gameconfig for Add-On Crash Fix (LINK)
On my system, my own mod 'Game Stability & More Peds' works significantly better than any of those. However, it might be different from system to system, so if for whatever reason 'Game Stability & More Peds' does not provide a stable game for you, maybe try one of the other two mods instead.
Time Scaler (LINK)
Download and unpack into the GTA 5 game folder.
Better Time Scaler ini (LINK)
Download and unpack into the GTA 5 game folder. Overwrite.
With this ini file, the in-game menu will work (F6), and it will remember the time-scale next time you load the game.

Mods 5: Pedestrians

Gta V Folder Without Mods

Hot Coffee (LINK)
Download the file and unpack into the 'scripts' folder inside the game folder.
This is the legendary mod from San Andreas that adds interaction between the player and pedestrians. This mod is not essential in any way.
Nude Beach Girls (LINK)
Download and unpack the file to a temporary folder. Open OpenIV, and click the 'Edit mode' button.
Navigate to: 'mods/common.rpf/data/ai'. Add the 'ambientpedmodelsets.meta' file, replacing the existing file.
AddonPeds (LINK)
This is a tool for adding new pedestrians to the game instead of replacing the existing ones.
Download the file and unpack into the game folder.
Move the 'dlcpacks' folder into 'modsupdatex64dlcpacks'
Make a desktop shortcut to 'AddonPeds Editor.exe'.
Open OpenIV, and click the 'Edit mode' button.
First navigate to: 'mods/update/x64/dlcpacks/addonpeds/dlc.rpf/peds.rpf', and delete all files inside the file. (Unless you actually want those pre-installed characters).
Then navigate to: 'mods/update/update.rpf/common/data'.
Right click 'dlclist.xml' and select 'Edit'. Now insert the following line: '<Item>dlcpacks:/addonpeds/</Item>'. See image.
Install instructions: (LINK)

Video tutorial (if needed)


Ped Spawner
(LINK)
Download the file and unpack into the game folder.
This will make it possible to change the players look in-game.
Mai Shiranui King Of Fighter (LINK)
Download and unpack the file to a temporary folder. Open OpenIV, and click the 'Edit mode' button.
Navigate to: 'mods/update/x64/dlcpacks/addonpeds/dlc.rpf/peds.rpf'.
Click the little green Plus sign. Navigate to the temporary folder and select the 'Korean Style Custom' files. Then add the 'SNK Shiranui Mai' files as well. I don't recommend adding the 'kimono & chinese dress' files, as this dress doesn't really fit the game.
Close OpenIV and delete the temporary folder.
Open the Addon Peds Editor
Click the 'Peds' menu, and select 'New Ped'
Type in the name, in this case 'Mai', and click 'Add Pad'. *The name HAS to be the exact same name as the ped files.
*Set 'Ped Type' to 'Female' and 'Is Streamed' to 'false'. *See image below
Click 'New Ped' again, and this time add 'MaiS'
Now click 'REBUILD' and close the program when done.
Momiji Dead Or Alive 5 (LINK)
Download and unpack the file to a temporary folder. Choose which version you like. I recommend 'custom momiji (luxury)' both sets, and 'Default Momiji (Normal)' also both sets.
Now rename all files inside the set-folders, so they all have different names. It can be any name, just not the name they already have, as that would replace another pedestrian. Example: Name the files in Set 1 'Momiji', and the files in Set 2 'Momiji_2' and so forth.
Now open the Addon Peds Editor and follow the same procedure as with the previous mod. Add each set, and then Rebuild.
Ada Wong Custom Casual (LINK)
Download and unpack the file to a temporary folder. I recommend adding Set A, B and C. Same procedure.
Ada Wong Resident Evil 2 Remake (LINK)
Download and unpack the file to a temporary folder. I recommend adding both sets. Same procedure.
Sims 4 Custom Female Ped (LINK)
Download and unpack the file to a temporary folder. I recommend adding both Lana and Samantha. Same procedure.

Tifa Lockhart Custom Casual
(LINK)
Download and unpack the file to a temporary folder. I recommend adding Set A, B, C and D. Same procedure.
Tifa Lockhart Final Fantasy 7
(LINK)
Download and unpack the file to a temporary folder. Same procedure.
Lisa Hamilton (N)
(LINK)
Download and unpack the file to a temporary folder. Same procedure.

New beach girl (LINK)
Download and unpack the file to a temporary folder. Choose which version you like. I recommend 'new girl - transparent'.
Now rename all 4 files inside the version you chose, so they all have the same name. It can be any name you like, just not the name they already have. Example:
Add the files using Addon Peds Editor.
Hookers Improved (LINK)
Download and unpack into a temporary folder. Open OpenIV and click the 'Edit mode' button.
Navigate to: 'modsupdate/x64/dlcpacks/mppatchesng/dlc.rpf/x64/models/cdimages/mppatches.rpf'.
Right click 's_f_y_hooker_01.ytd' and 's_f_y_hooker_02.ytd' one by one and replace them with the files from the mod. (Skip 's_f_y_hooker_03.ytd')
Close OpenIV and delete the temporary folder.
New Hookers (LINK)
Download and unpack into a temporary folder. Open OpenIV and click the 'Edit mode' button.
Navigate to: 'modsupdate/x64/dlcpacks/mppatchesng/dlc.rpf/x64/models/cdimages/mppatches.rpf'.
Right click 's_f_y_hooker_03.ytd' and replace it with the file from the mod.
Close OpenIV and delete the temporary folder.
New Strippers (LINK)
Download and unpack into a temporary folder. The unpack 'v1.rar' into the same folder. Open OpenIV and click the 'Edit mode' button.
Navigate to: 'modsupdatex64dlcpacksmppatchesngdlc.rpfx64modelscdimagesmppatches.rpf'.
Right click 's_f_y_stripper_01.ytd' and replace it with the file from the mod.
Navigate to: 'modsupdatex64dlcpackspatchday3ngdlc.rpfx64modelscdimagespatchday3ng.rpf'.
Right click 's_f_y_stripper_02.ytd' and replace it with the file from the mod.
Close OpenIV and delete the temporary folder.
Full nude stripper_02 (LINK)
Download and unpack into a temporary folder. Open OpenIV and click the 'Edit mode' button.
Navigate to: 'mods
/update/x64/dlcpacks/
Add the 'stripper2nude' folder.
Navigate to: '
mods/update/update.rpf/common/data/' and edit 'dlclist.xml'.
Add the following line at the end '<Item>dlcpacks:/stripper2nude/</Item>'

Mods 6: HD Textures

Better Moon Texture (LINK)
Download, unpack and open OpenIV. File path: 'mods
x64a.rpf/textures/'
Replace file.
Michaels House Full Retexture (LINK)
Download, unpack and open OpenIV. The files are put in folders with the file-path names.
Replace files.
Soda Vending Machines (LINK)
Download, unpack and open OpenIV. Install the files from the folder 'coca&pepsi HD'. Unless you want different soda brands.
File path for 'v_coin_op.rpf': 'modsx64i.rpflevelsgta5propsrecreationalv_coin_op.rpf'
File path for 'v_int_68.rpf': 'modsx64h.rpflevelsgta5interiorsv_int_68.rpf'
Replace file.
Stripclub Redux (LINK)
Download, unpack and install with OpenIV.

Mods 7: New Cars

Add-On Vehicle Spawner (LINK)
Download the file and unpack into the game folder.
*There are literally thousands of car mods for GTA 5. (LINK) You can install any you like, just follow the instructions on the page or inside the mod packages.
There are two types of car mods: 'Replacers', which will replace a vehicle from the game, and 'Add-Ons' which will add a new car to the game. You can install as many replacer cars as you want without problems, but you can only install as many Add-On cars as your system can handle. If you install too many, the game will crash randomly. Personally I don't have the need for an excessive amount of car types, so I never hit that limit.
The following mods are my personal car picks. They are all tested and works perfectly (Provided that you use the 'M7 More Pedestrians and Cars' mod):
1970 Pontiac Firebird Add-On (LINK)
Download, unpack and open OpenIV.
1: Copy the folder '
tkmods' into 'update/x64/dlcpacks/'.
2: Edit '
dlclist.xml'. File path: 'update/update.rpf/common/data/'.
Add the following line: '
<Item>dlcpacks:/tkmods/</Item>'.
3: Edit 'extratitleupdatedata.meta'. File path: 'update/update.rpf/common/data/'.
Add the following line
s:
<Item type='SExtraTitleUpdateMount'>
<deviceName>dlc_tkmods:/</deviceName>
<path>update:/dlc_patch/tkmods/</path>
</Item>

4: Find the car model name: View 'vehicle.meta' inside the car dlc file. '
update/x64/dlcpacks/tkmods/dlc.rpf'. The 'vehicle.meta' file can be located different places, but in this case here: *See image

Use the 'Search' box and put: 'modelName'. In this case there are several car model names. Write them all down.
5: Edit 'AddedTraffic.xml' with notpad. *
File path: 'scripts' (In the root of the game folder, not in the 'mods' folder)
Scroll down to '<Downtown>', and add the
car model name(s) in the same format as the DLC cars already in the file.
In this case, add the following:
<string>spyker</string>
<string>moss</string>
<string>charger</string>
<string>cx75</string>
<string>vulcan</string>
<string>dbs</string>
<string>firebird</string>
*In addition to adding them under '<Downtown>', I would also add them under '<Vinewood>' and '<LosSantos>'. You can of course add them to any location you like, but these are the 3 main locations.
BMW I8 AC Schnitzer Add-On (LINK)
Download, unpack and install with OpenIV.
Use 'RmodCustoms_BMWI8_1.2.oiv'.
*This will do everything automatically, except adding the model-name to the 'AddedTraffic.xml'.
Add: ',rmodbmwi8'.
1969 Ford Mustang Boss 302 Add-On (LINK)
Install this car the same way as the Firebird mod.

Lamborghini Reventon Autovista Add-On
(LINK)
Download, unpack and rename the folder 'Files' to 'reventon'.
Then install the same way as the previous mod.
2015 Porsche 918 Spyder & Weissach Kit Add-On (LINK)
Install as usual.
2010 Dodge Challenger SRT8 (Rampage Edition) Add-On (LINK)
Install as usual.
2013 Maserati GranTurismo MC Stradale Add-On (LINK)
Install as usual.
2017 McLaren 720S Add-On (LINK)
Install as usual.
Porsche 911 R 2016 Add-On (LINK)
Download, unpack and rename the folder 'Files' to 'p911r'.
Then install the same way as the previous mods.
Ford Mustang GT NFS + GT500 2013 Add-On (LINK)
Install as usual.
Chevrolet Corvette C6 Z06 2006 Add-On (LINK)
Install as usual.
2013 Aston Martin Vanquish Add-On (LINK)
Install as usual.
2013 Lamborghini Aventador LP700-4 Roadster (LINK)
Install as usual.
2005 Ford GT (LINK)
Install as usual.
2020 Ferrari F8 Tributo (LINK)
Install as usual.
2020 Nissan GT-R Nismo (LINK)
Install as usual.
2020 Porsche 911 Speedster (LINK)
Install as usual.
Bravado Gauntlet Classic (LINK)
Install as usual.
McLaren MP4-12C (LINK)
Install as usual.
Ferrari Laferrari Aperta 2017 (LINK)
Install as usual.
Pontiac Trans Am 1977 Replacer (LINK)
*This is a replacer mod. It will replace the Phoenix car model. If you like the Phoenix better, then don't install this mod.
Download and unpack to a temporary folder. Open OpenIV and navigate to: 'updatex64dlcpackspatchday3ngdlc.rpfx64levelsgta5vehicles.rpf'
Replace the 3 Phoenix files
Open: 'Handling.meta' from the temporary folder with a notpad.
Search 'Phoenix' and copy all data from '<handlingName>PHOENIX</handlingName>' to the next '</Item>'
Navigate to: 'updateupdate.rpfcommondata' and edit: 'Handling.meta'.
Search 'Phoenix' and insert the data from the mod file.

Mods 8: Graphics (Part 2)

ENB 2.75 (LINK)
Download and unpack the file, then move the content of the 'WrapperVersion' folder into the GTA 5 game folder.
*Download mirror, in case the ENB site is down: (DOWNLOAD)
G5BP ENB 2.75 Settings (LINK)
Download and unpack into the GTA 5 game folder. Overwrite.
Note for Windows 10 users:
The Creators update for Windows 10 introduced a wide variety of problems, especially for games with custom renders like ENB or ReShade. If the game refuses to launch with ENB enabled, then follow the steps in number 4 here: (LINK)

End of Mod-List

Grand Theft Auto 5 is ready for launch!
*
If the game crashes on the very first launch, don't worry. CTDs sometimes happen at the very first launch after file changes. Start the game again, and everything will be fine.


Check out the Galley for screenshots & game art

Modding is not easy, more so the modding of GTA 5. It’s not like the game was made with modding in mind and there is no easy package import that will neatly tie everything in a bow for you. This article is not going to focus on how to mod your game as there are plenty of instructions on how to do that already. Instead, we will focus on mods by the modder JulioNIB which made us come back to Grand Theft Auto time and time again and we are sure they’ll have the same effect on you. So without further ado, let’s get into the list.

Disclaimer: Most of the mods shown don’t feature character models as they are supplied through another easy to install and use mod called AddonPeds .

THE FLASH MOD


Probably the first mod I ever installed from this author and to this day, probably my favorite. As per the title, this one gives you the powers of the Flash. Beside the different levels of super speed where the world around you moves super-slow, there is also the possibility to hover using tornado hands(!), grab pedestrians, run on walls and up the sides of buildings, create tornadoes, throw lightning, phase through objects, phase through and kill pedestrians and more. It’s all available through a convenient power selection wheel and is a ton of fun.

THE HULK MOD


Who wouldn’t want to do a little bit of smashing now and then in GTA? Hulk mod is the definition of saving a game and going absolutely crazy. I mean, the mod even comes with “increase wanted level” option so you have someone to smash at all times. Other than that it’s what you’d expect, lots of raging, atomic slams, hyper jumps, sonic claps, ripping lamp posts, throwing tanks into the atmosphere and more.

GREEN GOBLIN MOD


Green Goblin was the second mod I ever installed from the author and I was blown away by how functional it was, complete with the iconic glider! Not only can you fly with it but it comes equipped with machine guns, rockets, carpet bombs, slicer bombs, burst bombs and can even fork someone with the spikes. When you get off the glider, it can follow you and shoot at enemies while you wreak havoc with increased speed, strength and all the equipment of the Green Goblin.

IRONMAN MOD


GTA becomes the best unofficial Iron Man game with this mod. Not only does the mod give you all the powers of wearing an Iron Man suit but it’s also insanely immersive when it comes to visuals and sounds. Sparks fly when someone is shooting at you, metal sounds are heard, the HUD and an onboard AI are on point as well. Then there are the rockets, machine guns, repulsors, darts, increased strength, speed, flight and much more.

How To Add Mods Folder To Gta 5

SUPERMAN MOD


When you want to be an absolute powerhouse like the Hulk but also want a bit more precision like Iron Man. Superman mod will enable you to fly at supersonic speeds (complete with sonic booms), shoot beams out of your eyes, move super fast on the ground, finger flick everything into space, use super breath and freeze breath and much more.

THANOS MOD


Thanos mod is so packed with powers and abilities that it’s just insane and it really takes the modding of GTA to another level. I mean you can wield the freaking Infinity Gaunglet. This will give you access to all sorts of unique powers previously unseen in other mods. This includes creating portals for teleportation, turning stuff into water or stone, summoning meteors, creating power blasts, creating black holes, stealing souls and more. It’s an absolute blast to play.

CONCLUSION

JulioNIB also features numerous other mods that will make your GTA experience much more fun, plus, there is always more in development so consider lending your support to the author. Some of the mods are available for download for free while others are locked behind a small Patreon fee that helps the author bring these to life and I think it’s well worth it for the sheer amount of fun you’ll be having.

ATTENTION EVERYONE, PLEASE READ:
Force Unlimited has been released!

It's basically Super Punch and The Unstoppable Force combined with extra features and a better menu. While you are more than welcome to download this version I won't be updating Super Punch anymore so it may not work. You can download Force Unlimited here:

Version 1.0 is finally complete!
Install instructions are below. Please read them thoroughly and pay close attention to the directions. The mod may not work if you are missing something or skip a step.

[ Description ]Super Punch adds gratuitous force to all melee attacks with the option to increase or decrease the gratuitousness of the force. Send people and cars flying!

[ NOT FOR GTAO ]Using certain mods in GTA Online could net you a ban, so don't do it! Keep mods like this in single player only.

[ Mod Features ]

  • Increased force on all unarmed and armed melee attacks.
  • Mod menu for easy toggling of features and adjusting values.
  • Send people and cars flying!
  • PHYSICS! :D

ACTIVATE HULK MODE!
Mod Menu (on the numpad):

  • Toggle menu: ' . '
  • Move up: ' 8 '
  • Move down: ' 2 '
  • Select: ' 5 '
  • Return to main menu: ' 4 '
  • Close: ' 0 '

Hotkey for ability:

Gta v folder without mods windows 10
  • Emergency brake: ' E '

Running is the same as my Unstoppable Force mod, it works like drifting a car. Force is applied in the direction you are looking, tap the ebrake to slow down and regain control. Works in air too. You can modify how much stopping force the brake has by changing the variable 'E.Brake Mod'. Higher values = less force (10 being almost nothing), lower values = more force (1 is instant stop).

[ Changelog ]

In the interest of space I'm omitting everything prior to 0.7.

[ 1.0 ]

  • Added Mod menus
  • Added option to toggle abilities
  • Added new features Fast Run, Super Jump, God Mode and an E.Brake
  • God Mode works independent of the mod being toggled on. Good for a quick invincibility.
  • NEW variable 'E.Brake Mod' that increases or decreases the e.brake force. Higher values = less force (10 being almost nothing), lower values = more force (1 is instant stop)
  • NEW variable 'Jump Force', increase to go higher, decrease to go lower
  • NEW variable 'Impact Force', increase to apply more force with melee, decrease to apply less
  • NEW variable 'Run Speed Mod', increase to run faster, decrease to run slower
  • Small fixes here and there to improve responsiveness
  • Fixed a bunch of other stuff:P
[ 0.91 ]
  • Uploaded .cs version of script, should fix many instances of the mod not working
  • Physics should now work 100% of the time:O
  • Force adjustments now alter force properly
  • Improved synchronization of PED and vehicle forces, they will now travel relative distances rather than absurd distances:P
[ 0.9 ]
  • Upgraded to .NET Scripthook:D
  • Brought vehicle and ped forces closer together... sort of... cars just like to go fast lol
  • Greatly increased memory efficiency from the LUA version
  • Peds now fly slightly upwards when hit and travel farther
  • Force adjustment now functions correctly, but at high values the mod stops working. It has to do with how force is calculated, just bring it back down and the mod will work again
  • Improved text display methods and positioning
  • Fixed mod toggle not working correctly
  • Fixed a bunch of minor issues related to the script itself
[ 0.7 ]
  • Memory problems have finally been fixed, no more crashing:D
  • Now works on all custom PEDs
  • Improved physics application slightly
  • Fixed mod toggle not working
  • Improved responsiveness of script
[ Install Instructions ]

Read this section thoroughly. If you miss something the mod may not work.

Read this section thoroughly. If you miss something the mod may not work. Do not skip over anything.

Super Punch uses the Community Script Hook V .NET by Crosire. Download it from here:
Community Script Hook V .NET v1.0
If you've never set up the .NET scripthook before check out Crosire's post on GTA Forums:
How to install the Community Script Hook V .NET
You will also need the original scripthook to run the .net one. Download that if you haven't already here (It comes with NativeTrainer, that is optional. You don't need it for my mod to work):
Script Hook V + Native Trainer v1.0.372.2
Once you have installed BOTH scripthooks successfully, copy Super Punch.cs to the scripts folder in your GTA V directory. For example, if you have steam it could be something like:

C:SteamsteamappscommonGrand Theft Auto Vscripts
Note: If the scripts folder does not exist after you've installed both scripthooks, you can manually create it. Right click in your GTA V directory, select new folder, name it scripts.

How To Make Mods Folder Gta V

That's it, you're done:D The only thing left to do now is FALCON SMASH HULK PUNCH!

[ Credits ]

Mod by Shenaniganizer.
DO NOT COPY, MIRROR, UPLOAD, DISTRIBUTE OR ANYTHING LIKE THAT ANYWHERE WITHOUT MY PERMISSION. IF YOU WANT TO, YOU MUST ASK ME!

You are allowed, encouraged even, to make videos of my mods. I always enjoy seeing what all of you can do with them, plus it's great entertainment. Throw my name and link in there somewhere and I'm happy:D

I'm constantly thinking up fun and goofy mod ideas, all feedback helps me improve these mods. Let me know what is/isn't working or what could be done differently and I'll see what I can do!

If you enjoy my mods and have lots of fun, consider supporting me using the donate button. Clicking the occasional ad in one of my videos is great too, every little bit helps:D

Check out my YouTube channel for random GTA stuff and mod videos.

Пожалуй, каждого человека привлекает что-то сверхъестественное, то, чего он не может в реальной жизни, что мы видим в любимых героях на экранах фильмов, и, безусловно, всё это хотелось бы попробовать лично, но увы, в настоящем мире это невозможно. А как насчёт реализовать все крутые способности в GTA 5? Для реализации одной из них идеально подойдёт мод GTA 5 The Inner Force. А теперь, посмотрим, что же мы научимся делать с ним.

Without

Обзор особенностей мода Телекинез в ГТА 5

Итак, пора раскрывать интригу и рассмотреть все возможности, которые открываются перед каждым, после установки модификации The Inner Force для GTA 5. Задавались ли вы когда-то вопросом как прокачать силу в GTA 5? Но не ту, которую мы можем получить в спортзале или тягая гантели после работы, а нечто большее, что позволит сделать нас практически всевластными, повелевая сразу многими вокруг нас, некоторые даже говорят, что это мод бога ГТА 5, но на самом деле всё гораздо проще, ведь это телекинез! Да, вы абсолютно правы, мало кому такое подвластно в реальной жизни, но мод на телекинез в ГТА 5 позволит с лёгкостью поднимать в воздух , и не одну, а сразу целые городские заторы, образовавшиеся не без нашей помощи, а затем, давать волю гравитации и с немалым интересом наблюдать за тем, как один за другим автомобили разбиваются о землю, сопровождаясь зрелищными взрывами и огнём повсюду!

Уже появилось желание скачать мод на GTA 5 телекинез? Тогда не будем останавливаться и рассмотрим далее, что же ещё мы сможем делать. Как уже успели выяснить, по нашему желанию в небо взмывают все транспортные средства, начиная от маленького мопеда или мотоцикла, седанов, спортивных машин и заканчивая огромными дальнобойными фурами, пожарными машинами, да и буквально всеми, кто едет хотя бы на каком-то транспортном средстве, у нас есть теперь в ГТА 5 супер сила о которой даже не подозревает ни один прохожий или водитель едущий прямо на нас, ведь он даже не думал о том, как , и о том, что через мгновенье по нашему желанию он не продолжит ехать на беспомощного пешехода, а его автомобиль оторвётся от земной поверхности и впереди будет ждать не очень мягкая, но весьма зрелищная и жесткая посадка!

Для разогрева такого рода развлечений, думаю, будет достаточно, а вот далее можно приступить и к чему-то более интересному, ведь в ГТА 5 мод на супер силу телекинез позволяет не только стоять в сторонке и поднимать машины в воздух, но и принимать непосредственное участие в чудесном полёте. Как мы можем помнить, в небо подымаются все транспортные средства, а как насчёт самим сесть в машину и оценить лично, как летать в GTA 5. Кто-то может сказать, что этим сложно нынче удивить. С этим можно было бы согласиться, ведь как мы узнали ещё с модом Vehicles Jetpack, вот только с одной большой разницей, которая заключается в следующем. С телекинезом все машины взлетают высоко в небо вместе с нашей, внизу открывается завораживающий вид на город, а как только мы отключим режим невесомости, то сразу же, словно стая железных птиц, камнем полетим вниз. Это настоящие американские горки в ГТА 5! С такими интересными возможностями, уверен, каждый сможет найти для себя достойное развлечение, которое поможет провести время в игре интересно и увлекательно.

Видео обзор мода The Inner Force для GTA 5 - Мод на телекинез

В игре ГТА 5 мод The Inner Force открывает нам телекинез. Как именно всё это будет происходить, наглядное пособие для тех, кто только представляет чем заняться и как использовать этот талант для того, чтобы поднять градус любопытства и с полной уверенностью заняться этим интересным и необычны процессом!

Управление модом добавляющим способности Телекинеза в GTA 5

Может показаться, что после прочтения всех доступных возможностей, управление модом на телекинез в GTA 5 крайне сложно или запутанно, но и здесь всё очень просто, ведь для того, чтобы начать наши тёмные делишки над ничего не подозревающими окружающими людьми необходимо нажать «num-» (минус на клавиатуре «Нум») и всё, теперь вы обладаете сверхъестественной силой в GTA 5!

Установка модификации GTA V Inner Force:

Чтобы установить модификацию GTA V Inner Force, добавляющую телекинез, необходимо, чтобы были инсталлированы программы

ATTENTION EVERYONE, PLEASE READ:
Force Unlimited has been released!

It's basically Super Punch and The Unstoppable Force combined with extra features and a better menu. While you are more than welcome to download this version I won't be updating Super Punch anymore so it may not work. You can download Force Unlimited here:

Version 1.0 is finally complete!
Install instructions are below. Please read them thoroughly and pay close attention to the directions. The mod may not work if you are missing something or skip a step.

[ Description ]Super Punch adds gratuitous force to all melee attacks with the option to increase or decrease the gratuitousness of the force. Send people and cars flying!

[ NOT FOR GTAO ]Using certain mods in GTA Online could net you a ban, so don't do it! Keep mods like this in single player only.

[ Mod Features ]

  • Increased force on all unarmed and armed melee attacks.
  • Mod menu for easy toggling of features and adjusting values.
  • Send people and cars flying!
  • PHYSICS! :D

ACTIVATE HULK MODE!
Mod Menu (on the numpad):

Folder
  • Toggle menu: ' . '
  • Move up: ' 8 '
  • Move down: ' 2 '
  • Select: ' 5 '
  • Return to main menu: ' 4 '
  • Close: ' 0 '

Hotkey for ability:

  • Emergency brake: ' E '

Running is the same as my Unstoppable Force mod, it works like drifting a car. Force is applied in the direction you are looking, tap the ebrake to slow down and regain control. Works in air too. You can modify how much stopping force the brake has by changing the variable 'E.Brake Mod'. Higher values = less force (10 being almost nothing), lower values = more force (1 is instant stop).

[ Changelog ]

In the interest of space I'm omitting everything prior to 0.7.

[ 1.0 ]

  • Added Mod menus
  • Added option to toggle abilities
  • Added new features Fast Run, Super Jump, God Mode and an E.Brake
  • God Mode works independent of the mod being toggled on. Good for a quick invincibility.
  • NEW variable 'E.Brake Mod' that increases or decreases the e.brake force. Higher values = less force (10 being almost nothing), lower values = more force (1 is instant stop)
  • NEW variable 'Jump Force', increase to go higher, decrease to go lower
  • NEW variable 'Impact Force', increase to apply more force with melee, decrease to apply less
  • NEW variable 'Run Speed Mod', increase to run faster, decrease to run slower
  • Small fixes here and there to improve responsiveness
  • Fixed a bunch of other stuff:P
[ 0.91 ]
  • Uploaded .cs version of script, should fix many instances of the mod not working
  • Physics should now work 100% of the time:O
  • Force adjustments now alter force properly
  • Improved synchronization of PED and vehicle forces, they will now travel relative distances rather than absurd distances:P
[ 0.9 ]
  • Upgraded to .NET Scripthook:D
  • Brought vehicle and ped forces closer together... sort of... cars just like to go fast lol
  • Greatly increased memory efficiency from the LUA version
  • Peds now fly slightly upwards when hit and travel farther
  • Force adjustment now functions correctly, but at high values the mod stops working. It has to do with how force is calculated, just bring it back down and the mod will work again
  • Improved text display methods and positioning
  • Fixed mod toggle not working correctly
  • Fixed a bunch of minor issues related to the script itself
[ 0.7 ]

Gta V Folder Without Mods Mac

  • Memory problems have finally been fixed, no more crashing:D
  • Now works on all custom PEDs
  • Improved physics application slightly
  • Fixed mod toggle not working
  • Improved responsiveness of script
[ Install Instructions ]

Read this section thoroughly. If you miss something the mod may not work.

Read this section thoroughly. If you miss something the mod may not work. Do not skip over anything.

Super Punch uses the Community Script Hook V .NET by Crosire. Download it from here:
Community Script Hook V .NET v1.0
If you've never set up the .NET scripthook before check out Crosire's post on GTA Forums:
How to install the Community Script Hook V .NET
You will also need the original scripthook to run the .net one. Download that if you haven't already here (It comes with NativeTrainer, that is optional. You don't need it for my mod to work):
Script Hook V + Native Trainer v1.0.372.2
Once you have installed BOTH scripthooks successfully, copy Super Punch.cs to the scripts folder in your GTA V directory. For example, if you have steam it could be something like:

C:SteamsteamappscommonGrand Theft Auto Vscripts
Note: If the scripts folder does not exist after you've installed both scripthooks, you can manually create it. Right click in your GTA V directory, select new folder, name it scripts.

That's it, you're done:D The only thing left to do now is FALCON SMASH HULK PUNCH!

[ Credits ]

Mod by Shenaniganizer.
DO NOT COPY, MIRROR, UPLOAD, DISTRIBUTE OR ANYTHING LIKE THAT ANYWHERE WITHOUT MY PERMISSION. IF YOU WANT TO, YOU MUST ASK ME!

You are allowed, encouraged even, to make videos of my mods. I always enjoy seeing what all of you can do with them, plus it's great entertainment. Throw my name and link in there somewhere and I'm happy:D

I'm constantly thinking up fun and goofy mod ideas, all feedback helps me improve these mods. Let me know what is/isn't working or what could be done differently and I'll see what I can do!

How To Get Mods Folder In Gta V

If you enjoy my mods and have lots of fun, consider supporting me using the donate button. Clicking the occasional ad in one of my videos is great too, every little bit helps:D

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Check out my YouTube channel for random GTA stuff and mod videos.